

But endless runners are shallow by nature and are brief, arcade-style amusements at best.īadland broke out of those touchscreen limitations, replacing the standard “guy who runs and jumps” with a hairy, legless blob that floated through each level’s puzzles and pitfalls.

An early example of this sub-genre is the monochrome Canabalt, which popularized this style of play. But that approach stinks for several reasons: they interfere with the field of view, provide no tactile feedback, and are woefully imprecise.Ī better idea came in the form of “endless runners” - games where you don’t control the character’s movement, but do tap to specify the timing of jumps and sometimes usage of weapons. One early and obvious workaround was to overlay a virtual d-pad and action buttons on the screen. Working around that limitation was a big challenge. Good platforming games depend on precise mechanical controls, like buttons, directional pads, and joysticks. The advent of touchscreen gaming left developers with a conundrum.

While Donkey Kong seems rudimentary today, the basics of running through a level and jumping over obstacles have remained as the genre has evolved (with the hero of Donkey Kong, later named Mario, usually leading the way with genre-defining titles like Super Mario Bros., Super Mario World, and Super Mario 64). Platform games have been a video game staple since the original Donkey Kong hit arcades in July of 1981. #1660: OS updates for sports and security, Drobo in bankruptcy, why TidBITS doesn't cover rumors.#1661: Mimestream app for Gmail, auto-post WordPress headlines to Twitter and Mastodon, My Photo Stream shutting down.#1662: New Macs, 12 top OS features for 2023, vertical tabs in Web browsers, watchOS 9.5.1.#1663: Exploring the Apple Vision Pro, 12 more OS features coming in 2023, new Apple service features, Apollo shuts down.#1664: Real system requirements for OS 2023, beware Siri creating alarms instead of timers.
